<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.1.2" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/">
<channel>
	<title>Comments on: Getting Design Approval: The Single Mockup Theory</title>
	<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/</link>
	<description>thoughts on &#124; comments about &#124; examples of  } web design trends.</description>
	<pubDate>Mon, 15 Mar 2010 08:52:38 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.1.2</generator>

	<item>
		<title>By: Cristiano Rastelli</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-379303</link>
		<author>Cristiano Rastelli</author>
		<pubDate>Mon, 26 May 2008 21:17:53 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-379303</guid>
					<description>I generally use two approaches: I present or a single mockup (the best one out of a series of grahical attempts) or the early&#160;grahical attempts (through Basecamp) using an agile approach and involving the customer in the decisional process.</description>
		<content:encoded><![CDATA[<p>I generally use two approaches: I present or a single mockup (the best one out of a series of grahical attempts) or the early&nbsp;grahical attempts (through Basecamp) using an agile approach and involving the customer in the decisional process.</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Steve Rose</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-379361</link>
		<author>Steve Rose</author>
		<pubDate>Mon, 26 May 2008 22:16:54 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-379361</guid>
					<description>I have come to dislike the idea of showing the client a variety of sites to try to understand their likes and dislikes. I believe websites should be designed graphically to suit the likes and dislikes of the site users, not the site owners, and too many site owners are unable to separate these two very different ideas. I prefer to ask site owners, &#34;What perception do you want your site users to have regarding your company/service&#34;? Then I try to give them a design that fulfills that goal.</description>
		<content:encoded><![CDATA[<p>I have come to dislike the idea of showing the client a variety of sites to try to understand their likes and dislikes. I believe websites should be designed graphically to suit the likes and dislikes of the site users, not the site owners, and too many site owners are unable to separate these two very different ideas. I prefer to ask site owners, &quot;What perception do you want your site users to have regarding your company/service&quot;? Then I try to give them a design that fulfills that goal.</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Darren Hoyt</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-379484</link>
		<author>Darren Hoyt</author>
		<pubDate>Tue, 27 May 2008 00:21:08 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-379484</guid>
					<description>&lt;em&gt;I believe websites should be designed graphically to suit the likes and dislikes of the site users, not the site owners, and too many site owners are unable to separate these two very different ideas.&lt;/em&gt;That's a great point. When I broach this with clients, they often suggest that they know their industry very well, thus they are&#160; part of their own audience and can identify with what users need. Sometimes they are projecting these needs on their users and it doesn't work. It's not directly addressed in the article, but yeah, Audience is obviously a major part of the strategy process.</description>
		<content:encoded><![CDATA[<p><em>I believe websites should be designed graphically to suit the likes and dislikes of the site users, not the site owners, and too many site owners are unable to separate these two very different ideas.</em>That&#8217;s a great point. When I broach this with clients, they often suggest that they know their industry very well, thus they are&nbsp; part of their own audience and can identify with what users need. Sometimes they are projecting these needs on their users and it doesn&#8217;t work. It&#8217;s not directly addressed in the article, but yeah, Audience is obviously a major part of the strategy process.</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Tor Løvskogen</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-379847</link>
		<author>Tor Løvskogen</author>
		<pubDate>Tue, 27 May 2008 07:25:03 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-379847</guid>
					<description>At my job we just present one mock-up with several secondary page mock-ups, because it's just the best way - no Frankenstein :-)</description>
		<content:encoded><![CDATA[<p>At my job we just present one mock-up with several secondary page mock-ups, because it&#8217;s just the best way - no Frankenstein :-)</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Michelle Sullivan</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-379998</link>
		<author>Michelle Sullivan</author>
		<pubDate>Tue, 27 May 2008 09:59:40 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-379998</guid>
					<description>It has been my experience that if presented with several different mockups a client will more often than not go for the 'mashup' of designs - a bit of this, a bit of that, much to the frustration of the designer.</description>
		<content:encoded><![CDATA[<p>It has been my experience that if presented with several different mockups a client will more often than not go for the &#8216;mashup&#8217; of designs - a bit of this, a bit of that, much to the frustration of the designer.</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Heidi</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-380189</link>
		<author>Heidi</author>
		<pubDate>Tue, 27 May 2008 13:43:54 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-380189</guid>
					<description>&lt;em&gt;&lt;a href="http://simplyfull.com/" rel="nofollow"&gt;Steve Rose said:&lt;/a&gt;&lt;/em&gt;&lt;em&gt;&#34;I believe websites should be designed graphically to suit the likes and dislikes of the site users, not the site owners, and too many site owners are unable to separate these two very different ideas.&#34;&lt;/em&gt;Amen! I actually turned down an otherwise attractive position in an agency because the client I would be focusing on could not grasp this concept. The attitude was very much &#34;we know what our visitors want,&#34; and the expectation was that I would merely code what the client asked for, not what they actually needed. </description>
		<content:encoded><![CDATA[<p><em><a href="http://simplyfull.com/" rel="nofollow">Steve Rose said:</a></em><em>&quot;I believe websites should be designed graphically to suit the likes and dislikes of the site users, not the site owners, and too many site owners are unable to separate these two very different ideas.&quot;</em>Amen! I actually turned down an otherwise attractive position in an agency because the client I would be focusing on could not grasp this concept. The attitude was very much &quot;we know what our visitors want,&quot; and the expectation was that I would merely code what the client asked for, not what they actually needed. </p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Aaron Russell</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-380407</link>
		<author>Aaron Russell</author>
		<pubDate>Tue, 27 May 2008 19:15:56 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-380407</guid>
					<description>I think there's a lot of sense in this article as I'm sure we've all come accross the same situation: you create three mockups - one really creative concept, one really conservative concept, and one middle of the road concept. Sure enough, nine times out of ten the client picks the 'wrong' concept - the middle of the road idea. Why did we even give them the option?However, I think there's more to this. We have to accept that as creative types, we're always going to prefer that slightly more leftfield concept - that's our nature. The client who's expectations are shaped somewhat differently to ours, is probably hoping for something a bit more conventional than we would like - a 'safer' option. Does that mean that we're right and they're wrong? I don't think so.The argument of this article can work the other way too, because if you present only one option and the client doesn't like it, then time and budget can get spent bending the concept to something the client does like. Sometimes providing multiple concepts allows the client to feel involved and have some input into the overall decision, without the project turning into design by committee or some beastly frankenstein. </description>
		<content:encoded><![CDATA[<p>I think there&#8217;s a lot of sense in this article as I&#8217;m sure we&#8217;ve all come accross the same situation: you create three mockups - one really creative concept, one really conservative concept, and one middle of the road concept. Sure enough, nine times out of ten the client picks the &#8216;wrong&#8217; concept - the middle of the road idea. Why did we even give them the option?However, I think there&#8217;s more to this. We have to accept that as creative types, we&#8217;re always going to prefer that slightly more leftfield concept - that&#8217;s our nature. The client who&#8217;s expectations are shaped somewhat differently to ours, is probably hoping for something a bit more conventional than we would like - a &#8217;safer&#8217; option. Does that mean that we&#8217;re right and they&#8217;re wrong? I don&#8217;t think so.The argument of this article can work the other way too, because if you present only one option and the client doesn&#8217;t like it, then time and budget can get spent bending the concept to something the client does like. Sometimes providing multiple concepts allows the client to feel involved and have some input into the overall decision, without the project turning into design by committee or some beastly frankenstein. </p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Naomi Niles</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-380816</link>
		<author>Naomi Niles</author>
		<pubDate>Wed, 28 May 2008 07:48:07 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-380816</guid>
					<description>Total agreement here, great article! We started offering 1 concept about a year ago. We explain to them that we'd rather give them 1 strong concept rather than several weak ones and they seem to understand that. Often they still request more than 1 and we honor that too, but I agree that almost always, 1 concept gets better restults. Anyhow, when you offer more than one, there's always one you know is better and the client picks the worse one, right? Or the frankenstein mish mash, which is yuck too.I agree with Steve on putting too much importance in what type of site the client likes. This can be helpful depending on the level of knowledge they have about the industry or web in general, but sometimes they don't really know. It's up to you either way to research their industry as much as you can and make something in line with that.Interesting about the Mood Board idea. I never heard of that! We pretty much do wireframes on all sites nowadays, whether the client sees them or not. I think it helps the design process a lot later. &#160;</description>
		<content:encoded><![CDATA[<p>Total agreement here, great article! We started offering 1 concept about a year ago. We explain to them that we&#8217;d rather give them 1 strong concept rather than several weak ones and they seem to understand that. Often they still request more than 1 and we honor that too, but I agree that almost always, 1 concept gets better restults. Anyhow, when you offer more than one, there&#8217;s always one you know is better and the client picks the worse one, right? Or the frankenstein mish mash, which is yuck too.I agree with Steve on putting too much importance in what type of site the client likes. This can be helpful depending on the level of knowledge they have about the industry or web in general, but sometimes they don&#8217;t really know. It&#8217;s up to you either way to research their industry as much as you can and make something in line with that.Interesting about the Mood Board idea. I never heard of that! We pretty much do wireframes on all sites nowadays, whether the client sees them or not. I think it helps the design process a lot later. &nbsp;</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Harry Roberts</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-380822</link>
		<author>Harry Roberts</author>
		<pubDate>Wed, 28 May 2008 08:10:29 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-380822</guid>
					<description>Brilliant article, thanks!&#160;&#160;</description>
		<content:encoded><![CDATA[<p>Brilliant article, thanks!&nbsp;&nbsp;</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: johan</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-381059</link>
		<author>johan</author>
		<pubDate>Wed, 28 May 2008 19:10:40 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-381059</guid>
					<description>Sometimes I dont have to redesign/change anything, though this depends on the client's input and last minute overhaul changes.Usually we have two stages: proposal and&#160; after clients give their opinion changes and refinement go on that what the final website will be.&#160; &#160;&#160;</description>
		<content:encoded><![CDATA[<p>Sometimes I dont have to redesign/change anything, though this depends on the client&#8217;s input and last minute overhaul changes.Usually we have two stages: proposal and&nbsp; after clients give their opinion changes and refinement go on that what the final website will be.&nbsp; &nbsp;&nbsp;</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Jennifer</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-382043</link>
		<author>Jennifer</author>
		<pubDate>Thu, 29 May 2008 20:16:58 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-382043</guid>
					<description>Great article and great comments. I've been providing my clients with two design drafts up till now and I think I'm going to change that now to one homepage design and a couple of secondary &#34;inside&#34; pages.&#160; I give all my clients questionnaires where I try to dig out as much information about the sites that they like, dislike, colours they like and so on. That often yields a lot more information than when I meet them face to face because they seem to take a bit more time on the questionnaire and are under no pressure to give answers to me. So I try to take their &#34;likes&#34; and build them what they need and make as many recommendations as possible if they are erring off onto some sort of web monstrosity.&#160; </description>
		<content:encoded><![CDATA[<p>Great article and great comments. I&#8217;ve been providing my clients with two design drafts up till now and I think I&#8217;m going to change that now to one homepage design and a couple of secondary &quot;inside&quot; pages.&nbsp; I give all my clients questionnaires where I try to dig out as much information about the sites that they like, dislike, colours they like and so on. That often yields a lot more information than when I meet them face to face because they seem to take a bit more time on the questionnaire and are under no pressure to give answers to me. So I try to take their &quot;likes&quot; and build them what they need and make as many recommendations as possible if they are erring off onto some sort of web monstrosity.&nbsp; </p>
]]></content:encoded>
				</item>
	<item>
		<title>By: J. Jeffryes</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-383189</link>
		<author>J. Jeffryes</author>
		<pubDate>Fri, 30 May 2008 18:17:24 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-383189</guid>
					<description>I've been doing this for a few years, the key is to have a very solid process, where the client approves and has input into the requirements list, the site architecture, the wireframes and the color scheme before they see the design. If you've done that, then they already have some idea what the concept will look like, and it's easy to get them to sign off on it. If you just ambush them with a concept from out of nowhere they will resist, and demand changes or new concepts.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been doing this for a few years, the key is to have a very solid process, where the client approves and has input into the requirements list, the site architecture, the wireframes and the color scheme before they see the design. If you&#8217;ve done that, then they already have some idea what the concept will look like, and it&#8217;s easy to get them to sign off on it. If you just ambush them with a concept from out of nowhere they will resist, and demand changes or new concepts.</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Darren  Hoyt</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-383242</link>
		<author>Darren  Hoyt</author>
		<pubDate>Fri, 30 May 2008 19:33:16 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-383242</guid>
					<description>&lt;em&gt;because if you present only one option and the client doesn&#8217;t like it, then time and budget can get spent bending the concept to something the client does like.&lt;/em&gt;Our standard contract only provides 3 rounds of design feedback. If by the 3rd round we feel like we've done our best work and are presenting something that represents best design and best practices, but the client is still displeased, we hit the brakes and decide whether to re-cope the budget or to offer the client 'other options' (aka, referring them elsewhere). This almost never happens, FWIW, but if&#160; it's clear the client is going to insist on a piece of work that we don't think is good, we'd rather them work with a firm that suits them better than to prolong a doomed process. &#160;It&#8217;s up to you either way to research their industry as much as you can and make something in line with that.Interesting about the Mood Board idea. I never heard of that! We pretty much do wireframes on all sites nowadays, whether the client sees them or not. I think it helps the design process a lot later.&#160;I give all my clients questionnaires where I try to dig out as much information about the sites that they like, dislike, colours they like and so on. That often yields a lot more information than when I meet them face to face because they seem to take a bit more time on the questionnaire and are under no pressure to give answers to me. &#160;If you&#8217;ve done that, then they already have some idea what the concept will look like, and it&#8217;s easy to get them to sign off on it.&#160;W3c, or sketchpad.&#160;</description>
		<content:encoded><![CDATA[<p><em>because if you present only one option and the client doesn&rsquo;t like it, then time and budget can get spent bending the concept to something the client does like.</em>Our standard contract only provides 3 rounds of design feedback. If by the 3rd round we feel like we&#8217;ve done our best work and are presenting something that represents best design and best practices, but the client is still displeased, we hit the brakes and decide whether to re-cope the budget or to offer the client &#8216;other options&#8217; (aka, referring them elsewhere). This almost never happens, FWIW, but if&nbsp; it&#8217;s clear the client is going to insist on a piece of work that we don&#8217;t think is good, we&#8217;d rather them work with a firm that suits them better than to prolong a doomed process. &nbsp;It&rsquo;s up to you either way to research their industry as much as you can and make something in line with that.Interesting about the Mood Board idea. I never heard of that! We pretty much do wireframes on all sites nowadays, whether the client sees them or not. I think it helps the design process a lot later.&nbsp;I give all my clients questionnaires where I try to dig out as much information about the sites that they like, dislike, colours they like and so on. That often yields a lot more information than when I meet them face to face because they seem to take a bit more time on the questionnaire and are under no pressure to give answers to me. &nbsp;If you&rsquo;ve done that, then they already have some idea what the concept will look like, and it&rsquo;s easy to get them to sign off on it.&nbsp;W3c, or sketchpad.&nbsp;</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Darren Hoyt</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-383280</link>
		<author>Darren Hoyt</author>
		<pubDate>Fri, 30 May 2008 20:16:58 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-383280</guid>
					<description>&lt;em&gt;The argument of this article can work the other way too, because if you present only one option and the client doesn&#8217;t like it, then time and budget can get spent bending the concept to something the client does like.&lt;/em&gt;

Our standard contract offers up to 3 rounds of design feedback. If after 3 rounds the client is still displeased but we feel like we've done our best design using best practices, we will hit the brakes and re-scope the budget. Or, we offer the client 'alternatives' (aka, refer them elsewhere). FWIW, this almost never happens, but I'd rather them work with someone whose tastes and process suits them better than to prolong a relationship that isn't working. 

&lt;em&gt;It&#8217;s up to you either way to research their industry as much as you can and make something in line with that.&lt;/em&gt;

Exactly. If the client is giving a deer-in-the-headlights look when asked for input, it's up to us to dig deeper to research their industry and competition. Granted, if it's clear the client isn't equipped to offer timely content or feedback, it's sometimes necessary to add additional design hours to the budget for assembling content and experimenting. A more prepared, on-the-ball client always pays less.

&lt;em&gt;I give all my clients questionnaires where I try to dig out as much information about the sites that they like, dislike, colours they like and so on. That often yields a lot more information than when I meet them face to face because they seem to take a bit more time on the questionnaire and are under no pressure to give answers to me.&lt;/em&gt; 

The questionnaire approach can be really helpful. FWIW, I usually give them a copy a couple weeks before the kickoff meeting so that they have some things to discuss in person. Even when the&#160; responses aren't 100% helpful, it's a good conversation-starter, and a reminder that they will need to actively contribute to the project, not passively expect results.&#160; 

&lt;em&gt;If you just ambush them with a concept from out of nowhere they will resist, and demand changes or new concepts. &lt;/em&gt;

Before the end of a kickoff meeting, I try to have something already sketched, either with the Best4c tool or even drawn on paper. If nothing else, a list of homepage modules that we both agree on, so when presented with a mockup later on, they won't feel surprised or ambushed by the layout. </description>
		<content:encoded><![CDATA[<p><em>The argument of this article can work the other way too, because if you present only one option and the client doesn&rsquo;t like it, then time and budget can get spent bending the concept to something the client does like.</em></p>
<p>Our standard contract offers up to 3 rounds of design feedback. If after 3 rounds the client is still displeased but we feel like we&#8217;ve done our best design using best practices, we will hit the brakes and re-scope the budget. Or, we offer the client &#8216;alternatives&#8217; (aka, refer them elsewhere). FWIW, this almost never happens, but I&#8217;d rather them work with someone whose tastes and process suits them better than to prolong a relationship that isn&#8217;t working. </p>
<p><em>It&rsquo;s up to you either way to research their industry as much as you can and make something in line with that.</em></p>
<p>Exactly. If the client is giving a deer-in-the-headlights look when asked for input, it&#8217;s up to us to dig deeper to research their industry and competition. Granted, if it&#8217;s clear the client isn&#8217;t equipped to offer timely content or feedback, it&#8217;s sometimes necessary to add additional design hours to the budget for assembling content and experimenting. A more prepared, on-the-ball client always pays less.</p>
<p><em>I give all my clients questionnaires where I try to dig out as much information about the sites that they like, dislike, colours they like and so on. That often yields a lot more information than when I meet them face to face because they seem to take a bit more time on the questionnaire and are under no pressure to give answers to me.</em> </p>
<p>The questionnaire approach can be really helpful. FWIW, I usually give them a copy a couple weeks before the kickoff meeting so that they have some things to discuss in person. Even when the&nbsp; responses aren&#8217;t 100% helpful, it&#8217;s a good conversation-starter, and a reminder that they will need to actively contribute to the project, not passively expect results.&nbsp; </p>
<p><em>If you just ambush them with a concept from out of nowhere they will resist, and demand changes or new concepts. </em></p>
<p>Before the end of a kickoff meeting, I try to have something already sketched, either with the Best4c tool or even drawn on paper. If nothing else, a list of homepage modules that we both agree on, so when presented with a mockup later on, they won&#8217;t feel surprised or ambushed by the layout. </p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Jon Kokke</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-385349</link>
		<author>Jon Kokke</author>
		<pubDate>Sun, 01 Jun 2008 19:13:52 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-385349</guid>
					<description>We generally use a single mock up&#160;approach&#160;for all our work. We find that using a workflow of a project sheet (either filled in by the client or by us and the client), writing a spec &#38; scope document (usually with wireframes), then presentation of visual (usually 2-3 key pages). We then have a meeting and produce any amendments. Often we can so these in the template / build stage.	</description>
		<content:encoded><![CDATA[<p>We generally use a single mock up&nbsp;approach&nbsp;for all our work. We find that using a workflow of a project sheet (either filled in by the client or by us and the client), writing a spec &amp; scope document (usually with wireframes), then presentation of visual (usually 2-3 key pages). We then have a meeting and produce any amendments. Often we can so these in the template / build stage.	</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Aaron Mills</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-385742</link>
		<author>Aaron Mills</author>
		<pubDate>Mon, 02 Jun 2008 04:32:10 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-385742</guid>
					<description>This is a really great post. I have been so frustrated with offering 3 mockups. I think you are so right to offer one. This also places the finances of the design budget into the slot of &#34;really discovering what the client likes to get it right the first time&#34;&#160;Great ideas, love the blog&#160;</description>
		<content:encoded><![CDATA[<p>This is a really great post. I have been so frustrated with offering 3 mockups. I think you are so right to offer one. This also places the finances of the design budget into the slot of &quot;really discovering what the client likes to get it right the first time&quot;&nbsp;Great ideas, love the blog&nbsp;</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Kirk</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-386623</link>
		<author>Kirk</author>
		<pubDate>Mon, 02 Jun 2008 22:40:58 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-386623</guid>
					<description>I work for an agency as a creative director and have found that very few clients will accept the 1 mock approach. I have tried this idea and when our AE is speaking with the primary stakeholders, rarely will they go for this approach. As the creative director, it is my responsibility to steer them in the right direction and they usually pick the best design. From there we build the interior comps based off of the approved index comp.</description>
		<content:encoded><![CDATA[<p>I work for an agency as a creative director and have found that very few clients will accept the 1 mock approach. I have tried this idea and when our AE is speaking with the primary stakeholders, rarely will they go for this approach. As the creative director, it is my responsibility to steer them in the right direction and they usually pick the best design. From there we build the interior comps based off of the approved index comp.</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: MJ</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-387164</link>
		<author>MJ</author>
		<pubDate>Tue, 03 Jun 2008 10:48:14 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-387164</guid>
					<description>It's usually the clients with no artistic taste who are very picky!</description>
		<content:encoded><![CDATA[<p>It&#8217;s usually the clients with no artistic taste who are very picky!</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Johan</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-392534</link>
		<author>Johan</author>
		<pubDate>Mon, 09 Jun 2008 05:21:52 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-392534</guid>
					<description>- Mostly clients set up the wireframe?- Many clients often include references to sites they like. - Without the necessary content a mockup seems sterile? </description>
		<content:encoded><![CDATA[<p>- Mostly clients set up the wireframe?- Many clients often include references to sites they like. - Without the necessary content a mockup seems sterile? </p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Debi K</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-393291</link>
		<author>Debi K</author>
		<pubDate>Mon, 09 Jun 2008 19:09:24 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-393291</guid>
					<description>Great discussion. What about presenting a single mockup, but allow customers to collaborate on the design using a program like Gliffy? This way you can allow them to specifically suggest what types of changes they have in mind (but you still have the option to revert to earlier versions). No matter what trends occur, people always want their opinions heard!debik at gliffy dot com&#160;</description>
		<content:encoded><![CDATA[<p>Great discussion. What about presenting a single mockup, but allow customers to collaborate on the design using a program like Gliffy? This way you can allow them to specifically suggest what types of changes they have in mind (but you still have the option to revert to earlier versions). No matter what trends occur, people always want their opinions heard!debik at gliffy dot com&nbsp;</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: OneHipSista</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-394714</link>
		<author>OneHipSista</author>
		<pubDate>Tue, 10 Jun 2008 17:02:57 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-394714</guid>
					<description>I like this theory. I always thought I was giving clients options by doing several mockups. In reality, I've always produced one really detailed comp; then reproduced the same layout in slightly different color schemes - making the client think they were seeing something different. I actually listen to clients and what they think they want but ultimately, I'm the designer and I know what I'm doing.</description>
		<content:encoded><![CDATA[<p>I like this theory. I always thought I was giving clients options by doing several mockups. In reality, I&#8217;ve always produced one really detailed comp; then reproduced the same layout in slightly different color schemes - making the client think they were seeing something different. I actually listen to clients and what they think they want but ultimately, I&#8217;m the designer and I know what I&#8217;m doing.</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Aaron</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-396043</link>
		<author>Aaron</author>
		<pubDate>Thu, 12 Jun 2008 20:25:35 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-396043</guid>
					<description>Absoletely true. Spend as much time and resources in the planning stage, really learn the clients likes and dislikes, and then present them the one. Your pitch should be, this is what we think is the best solution for you. The more versions you give them, the longer it will take and usually overall the worse and more muddled and unfocused it will be.</description>
		<content:encoded><![CDATA[<p>Absoletely true. Spend as much time and resources in the planning stage, really learn the clients likes and dislikes, and then present them the one. Your pitch should be, this is what we think is the best solution for you. The more versions you give them, the longer it will take and usually overall the worse and more muddled and unfocused it will be.</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: flashy</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-405055</link>
		<author>flashy</author>
		<pubDate>Thu, 19 Jun 2008 17:32:09 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-405055</guid>
					<description>Nice post, do you have any on how to defend logo designs....I always have pronlems with that :(</description>
		<content:encoded><![CDATA[<p>Nice post, do you have any on how to defend logo designs&#8230;.I always have pronlems with that :(</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: abdul</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-406961</link>
		<author>abdul</author>
		<pubDate>Sat, 21 Jun 2008 07:34:21 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-406961</guid>
					<description>This is a really great post. Excellent atricle...&#160;</description>
		<content:encoded><![CDATA[<p>This is a really great post. Excellent atricle&#8230;&nbsp;</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Sonali Sengupta</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-421944</link>
		<author>Sonali Sengupta</author>
		<pubDate>Fri, 04 Jul 2008 07:00:11 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-421944</guid>
					<description>Brilliant post, thanks for sharing.</description>
		<content:encoded><![CDATA[<p>Brilliant post, thanks for sharing.</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Klans</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-438711</link>
		<author>Klans</author>
		<pubDate>Sun, 20 Jul 2008 16:12:21 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-438711</guid>
					<description>Good insight. I normally work on 2 drafts based upon a series of questions, slected reference sites from the client, my own research, and the corporate identity of the company. Generally, people like to have choices and providing 2 well&#160;conceptualized drafts solves this. It also shows that you hae done your homework and is serious enough.&#160;At the end, it's up to the agent to direct a disgruntled client into closing on a concept.</description>
		<content:encoded><![CDATA[<p>Good insight. I normally work on 2 drafts based upon a series of questions, slected reference sites from the client, my own research, and the corporate identity of the company. Generally, people like to have choices and providing 2 well&nbsp;conceptualized drafts solves this. It also shows that you hae done your homework and is serious enough.&nbsp;At the end, it&#8217;s up to the agent to direct a disgruntled client into closing on a concept.</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Ryan Battles</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-439869</link>
		<author>Ryan Battles</author>
		<pubDate>Mon, 21 Jul 2008 11:55:38 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-439869</guid>
					<description>I had never thought about suggesting only one markup.&#160; It makes perfect sense though, especially if you do good homework on what they are looking for.&#160; I really liked the idea of projecting a CSS gallery to get feedback.&#160; Thanks for the article.</description>
		<content:encoded><![CDATA[<p>I had never thought about suggesting only one markup.&nbsp; It makes perfect sense though, especially if you do good homework on what they are looking for.&nbsp; I really liked the idea of projecting a CSS gallery to get feedback.&nbsp; Thanks for the article.</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: acms</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-448994</link>
		<author>acms</author>
		<pubDate>Mon, 28 Jul 2008 16:39:53 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-448994</guid>
					<description>Great resource for a begginer like me. Thanks.</description>
		<content:encoded><![CDATA[<p>Great resource for a begginer like me. Thanks.</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: jhonnight</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-460397</link>
		<author>jhonnight</author>
		<pubDate>Wed, 06 Aug 2008 09:34:49 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-460397</guid>
					<description>go land stone joke speed white water vacant home usa minor mail</description>
		<content:encoded><![CDATA[<p>go land stone joke speed white water vacant home usa minor mail</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: 생활지혜</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-636093</link>
		<author>생활지혜</author>
		<pubDate>Wed, 07 Jan 2009 13:54:37 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-636093</guid>
					<description>실내 온도를 빨리 올리고 싶다면 가습기를 튼다


외출 후 돌아와서 집이 추울 때 보일러 온도를 무작정 높이지 말고 적당한 온도로 맞춘다. 

대신 가습기를 틀어 집에 습기를 더한다. 

보일러를 작동시키면 바닥이 덥혀지면서 집이 따뜻해지는데, 

습도가 높으면 공기 순환이 빨라져 집이 빨리 데워지는 효과가 있다.

출처:다음카페 생활의지혜!</description>
		<content:encoded><![CDATA[<p>실내 온도를 빨리 올리고 싶다면 가습기를 튼다</p>
<p>외출 후 돌아와서 집이 추울 때 보일러 온도를 무작정 높이지 말고 적당한 온도로 맞춘다. </p>
<p>대신 가습기를 틀어 집에 습기를 더한다. </p>
<p>보일러를 작동시키면 바닥이 덥혀지면서 집이 따뜻해지는데, </p>
<p>습도가 높으면 공기 순환이 빨라져 집이 빨리 데워지는 효과가 있다.</p>
<p>출처:다음카페 생활의지혜!</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Benek</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-698195</link>
		<author>Benek</author>
		<pubDate>Thu, 26 Mar 2009 19:36:24 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-698195</guid>
					<description>I agree with this article 100%. I always only do one homepage mockup and it works out much better. Saves everyone time and money and produces a better end result.</description>
		<content:encoded><![CDATA[<p>I agree with this article 100%. I always only do one homepage mockup and it works out much better. Saves everyone time and money and produces a better end result.</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Jay Gilmore</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-698518</link>
		<author>Jay Gilmore</author>
		<pubDate>Fri, 27 Mar 2009 13:39:01 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-698518</guid>
					<description>I agree with this methodology. Relying on clients for design approval is a bad idea. Clients for the most part are not designers and have a limited understanding on what comprises effective and professional design. Presenting a best effort attempt and working from their makes significant sense. As Paul Boag mentions, wasting time and money is fruitless. When working with clients I strive to determine what they need and recommend the implementation. If they knew exactly what they wanted and how to do it they'd likely head over to Elance and post a project detail and be done with it. Designers and developers are there to solve the problem of the project not just&#160;fulfill&#160;the wants of the client.&#160;</description>
		<content:encoded><![CDATA[<p>I agree with this methodology. Relying on clients for design approval is a bad idea. Clients for the most part are not designers and have a limited understanding on what comprises effective and professional design. Presenting a best effort attempt and working from their makes significant sense. As Paul Boag mentions, wasting time and money is fruitless. When working with clients I strive to determine what they need and recommend the implementation. If they knew exactly what they wanted and how to do it they&#8217;d likely head over to Elance and post a project detail and be done with it. Designers and developers are there to solve the problem of the project not just&nbsp;fulfill&nbsp;the wants of the client.&nbsp;</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Steve</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-700924</link>
		<author>Steve</author>
		<pubDate>Mon, 30 Mar 2009 18:51:04 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-700924</guid>
					<description>If you go down the road of producing one design you better make sure you show the client some hand sketches and really nail down exactly what they are looking for.&#160; Half of the time when viewing 3 comps from a designer all 3 are really the same thing with minor variation. You also need to gauge how good your client is at design themselves.&#160; I can tell when someone has &#34;repurposed&#34; something else from their portfolio and I can also tell when they aren't listening to me and head off in their own direction because they know better. Working with a designer can be like dating.&#160; One bad evening and it's all downhill from there.</description>
		<content:encoded><![CDATA[<p>If you go down the road of producing one design you better make sure you show the client some hand sketches and really nail down exactly what they are looking for.&nbsp; Half of the time when viewing 3 comps from a designer all 3 are really the same thing with minor variation. You also need to gauge how good your client is at design themselves.&nbsp; I can tell when someone has &quot;repurposed&quot; something else from their portfolio and I can also tell when they aren&#8217;t listening to me and head off in their own direction because they know better. Working with a designer can be like dating.&nbsp; One bad evening and it&#8217;s all downhill from there.</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: aaron</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-701469</link>
		<author>aaron</author>
		<pubDate>Wed, 01 Apr 2009 08:40:15 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-701469</guid>
					<description>&#160;I feel like offering 3 mockups is important selling tool. It really eases the client mind when signing a contract. Put yourself in&#160;there&#160;shoes. Yes we all feel&#160;comfortable&#160;with our design integrity but they are usually new to this process. I offer 3 but in steps, never all at once and with proper planning usually nail the first time. Offer 3, include them in the r&#38;d so they feel like they came up with the ideas, use their color scheme, explain the reasons for the layout through wireframes and nail it. We could all screw around with a million concepts so it's important to understand the psychological aspects of the process that guide our clients and use our best practices to make the best sites possible.&#160; &#160; Usually if a client can't decide on a design it is because they are not clear on what the heck they are selling or how they need to sell it. There is a second job we all have that we all know too well and it is that of a business coach and we're good at it because we study peoples businesses and marketing all freakin day long. If you have a client and you have gone through designs and nothing is making them happy, know that you will have to hold there hand and coach them through there business. I don't know about you but unless I have equity in the thing I usually just drop them. State this in your contract that after 3 designs you can fire them and keep the money for time spent on the mockups. I've only had to do this once in 8 years of doing websites.&#160; &#160; The other aspect of this mockup business is sizing up your clients before hand and letting go of the ones you know are going to be a&#160;headache. it's funny, every client that has been great has been easy from the&#160;beginning&#160;and the opposite goes for the clients that waste my time and money. The hardest thing to do is to have the integrity to turn away money if you know deep down the client is going to be difficult. I always notice if you only take on quality work you always come out on top with peace of mind which allows you to focus on important clients and make more money.&#160;</description>
		<content:encoded><![CDATA[<p>&nbsp;I feel like offering 3 mockups is important selling tool. It really eases the client mind when signing a contract. Put yourself in&nbsp;there&nbsp;shoes. Yes we all feel&nbsp;comfortable&nbsp;with our design integrity but they are usually new to this process. I offer 3 but in steps, never all at once and with proper planning usually nail the first time. Offer 3, include them in the r&amp;d so they feel like they came up with the ideas, use their color scheme, explain the reasons for the layout through wireframes and nail it. We could all screw around with a million concepts so it&#8217;s important to understand the psychological aspects of the process that guide our clients and use our best practices to make the best sites possible.&nbsp; &nbsp; Usually if a client can&#8217;t decide on a design it is because they are not clear on what the heck they are selling or how they need to sell it. There is a second job we all have that we all know too well and it is that of a business coach and we&#8217;re good at it because we study peoples businesses and marketing all freakin day long. If you have a client and you have gone through designs and nothing is making them happy, know that you will have to hold there hand and coach them through there business. I don&#8217;t know about you but unless I have equity in the thing I usually just drop them. State this in your contract that after 3 designs you can fire them and keep the money for time spent on the mockups. I&#8217;ve only had to do this once in 8 years of doing websites.&nbsp; &nbsp; The other aspect of this mockup business is sizing up your clients before hand and letting go of the ones you know are going to be a&nbsp;headache. it&#8217;s funny, every client that has been great has been easy from the&nbsp;beginning&nbsp;and the opposite goes for the clients that waste my time and money. The hardest thing to do is to have the integrity to turn away money if you know deep down the client is going to be difficult. I always notice if you only take on quality work you always come out on top with peace of mind which allows you to focus on important clients and make more money.&nbsp;</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: MARK RUSHWORTH</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-712029</link>
		<author>MARK RUSHWORTH</author>
		<pubDate>Thu, 16 Apr 2009 14:18:17 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-712029</guid>
					<description>i totally agree and back in 2003 i moved from multiple homepage mockups to single home page mockups and everyone was happier for it. i think this works because you should only invest your time in producing a design that works whereas with multiple mockups there was scope for assumption and guess work, only producing one core design keeps you focused on a single message, strong brand and direct path to purchase.</description>
		<content:encoded><![CDATA[<p>i totally agree and back in 2003 i moved from multiple homepage mockups to single home page mockups and everyone was happier for it. i think this works because you should only invest your time in producing a design that works whereas with multiple mockups there was scope for assumption and guess work, only producing one core design keeps you focused on a single message, strong brand and direct path to purchase.</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Osvaldas</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-745906</link>
		<author>Osvaldas</author>
		<pubDate>Mon, 08 Jun 2009 13:39:40 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-745906</guid>
					<description>Personally I concentrate all the creativity on the one mockup. At most times it turns out perfectly what saves time, money and gives the best result for a client. Sometimes, when it does not work out, I come to the second attempt which is programmed to be successful. My personal philosophy is all about the quallity, not quantity. Luckily, the majority of clients appreciates this.</description>
		<content:encoded><![CDATA[<p>Personally I concentrate all the creativity on the one mockup. At most times it turns out perfectly what saves time, money and gives the best result for a client. Sometimes, when it does not work out, I come to the second attempt which is programmed to be successful. My personal philosophy is all about the quallity, not quantity. Luckily, the majority of clients appreciates this.</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Billee D.</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-747276</link>
		<author>Billee D.</author>
		<pubDate>Fri, 12 Jun 2009 01:28:34 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-747276</guid>
					<description>Great article and great comments. I have been using the one mockup approach for years now and it does seem to work better. Too many cooks spoil the broth, too many designs spoil the concept.I use moodboards, wireframes, and I also get the client to browse a few design galleries for some ideas. More important than asking what the client likes I also get them to show me things they don't like. This has helped me to create more focused mockups and I can usually hit the mark the very first time around. It's our job to direct the client with our expertise and having 2 or more mockups for something just dilutes the concept.Thanks for the great read.&#160; </description>
		<content:encoded><![CDATA[<p>Great article and great comments. I have been using the one mockup approach for years now and it does seem to work better. Too many cooks spoil the broth, too many designs spoil the concept.I use moodboards, wireframes, and I also get the client to browse a few design galleries for some ideas. More important than asking what the client likes I also get them to show me things they don&#8217;t like. This has helped me to create more focused mockups and I can usually hit the mark the very first time around. It&#8217;s our job to direct the client with our expertise and having 2 or more mockups for something just dilutes the concept.Thanks for the great read.&nbsp; </p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Kenneth</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-747533</link>
		<author>Kenneth</author>
		<pubDate>Fri, 12 Jun 2009 12:58:25 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-747533</guid>
					<description>I have successfully subscribed to the &#34;present one concept&#34; theory for more than a decade. It requires&#160;strong strategy, a thorough understanding of the client, the product and it's competition and an even better understanding of the market, the position you are trying to achieve&#160;and the end-user. When you present a 360 degree solution, a solution built around the strategy listed above, you will find that the next words out of your client's mouth are invariably &#34;it's perfect, when can&#160;you deliver&#160;it?&#34;</description>
		<content:encoded><![CDATA[<p>I have successfully subscribed to the &quot;present one concept&quot; theory for more than a decade. It requires&nbsp;strong strategy, a thorough understanding of the client, the product and it&#8217;s competition and an even better understanding of the market, the position you are trying to achieve&nbsp;and the end-user. When you present a 360 degree solution, a solution built around the strategy listed above, you will find that the next words out of your client&#8217;s mouth are invariably &quot;it&#8217;s perfect, when can&nbsp;you deliver&nbsp;it?&quot;</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Jen Mathis</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-747559</link>
		<author>Jen Mathis</author>
		<pubDate>Fri, 12 Jun 2009 14:14:29 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-747559</guid>
					<description>This is an oft-used approach in architectural planning, and it fails for many of the same reasons- usually there truly is only one solution!</description>
		<content:encoded><![CDATA[<p>This is an oft-used approach in architectural planning, and it fails for many of the same reasons- usually there truly is only one solution!</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Jim</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-749067</link>
		<author>Jim</author>
		<pubDate>Mon, 15 Jun 2009 01:40:40 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-749067</guid>
					<description>An approach that I've used and had pretty decent results with is to show them &#34;half-complete&#34; mock-ups, or loose skins.In other words, show them a layout, but use bland colors, blank shapes instead of logos, empty boxes instead of photos, lorem ipsum text (except for headlines), etc.Many times, this forces the client to focus on layout and usability, rather than the color of somebody's shirt in a photo, or what have you. Also present a color palette at this time.Once the basic layout is approved, I move on to the full mockup.This doesn't always work, but it does more often than not. It allows the client to feel as though they're playing a part in the process. And it makes it easier to adjust and make changes before you go through the tedious work of producing full comp artwork.</description>
		<content:encoded><![CDATA[<p>An approach that I&#8217;ve used and had pretty decent results with is to show them &quot;half-complete&quot; mock-ups, or loose skins.In other words, show them a layout, but use bland colors, blank shapes instead of logos, empty boxes instead of photos, lorem ipsum text (except for headlines), etc.Many times, this forces the client to focus on layout and usability, rather than the color of somebody&#8217;s shirt in a photo, or what have you. Also present a color palette at this time.Once the basic layout is approved, I move on to the full mockup.This doesn&#8217;t always work, but it does more often than not. It allows the client to feel as though they&#8217;re playing a part in the process. And it makes it easier to adjust and make changes before you go through the tedious work of producing full comp artwork.</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Simon Julian</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-749856</link>
		<author>Simon Julian</author>
		<pubDate>Tue, 16 Jun 2009 07:59:19 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-749856</guid>
					<description>I think that the main thing for us has always been to work at doing one concept right based on everything that has come out of our Research and Definition process, which is built around workshopping with the client and understanding their audiences via user research (if they haven't got budget for that then just working directly with them fills in that knowledge a lot of the time.If you have time to really understand the client business and Brand then a single concept is the way to go - multiple concepts are both a way of acknowledging that you don't have enough background to shoot for a single concept and a good way to end up with a Frankenstein concept at the end of the day.&#160;We'd really prefer to get the knowledge and do an amazing job of a single concept than trying to do multiples - a single concept that really hits the mark is really what the client is looking for as they are paying for expertise and that is the best way to show that to them. </description>
		<content:encoded><![CDATA[<p>I think that the main thing for us has always been to work at doing one concept right based on everything that has come out of our Research and Definition process, which is built around workshopping with the client and understanding their audiences via user research (if they haven&#8217;t got budget for that then just working directly with them fills in that knowledge a lot of the time.If you have time to really understand the client business and Brand then a single concept is the way to go - multiple concepts are both a way of acknowledging that you don&#8217;t have enough background to shoot for a single concept and a good way to end up with a Frankenstein concept at the end of the day.&nbsp;We&#8217;d really prefer to get the knowledge and do an amazing job of a single concept than trying to do multiples - a single concept that really hits the mark is really what the client is looking for as they are paying for expertise and that is the best way to show that to them. </p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Кудряшов</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-761999</link>
		<author>Кудряшов</author>
		<pubDate>Sat, 11 Jul 2009 17:02:18 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-761999</guid>
					<description>Очень сильно надо поделиться опытом с кем-то по этой теме. Все кто желает, стучите в асю 99194422</description>
		<content:encoded><![CDATA[<p>Очень сильно надо поделиться опытом с кем-то по этой теме. Все кто желает, стучите в асю 99194422</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: ntiremedia</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-767091</link>
		<author>ntiremedia</author>
		<pubDate>Mon, 20 Jul 2009 17:44:08 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-767091</guid>
					<description>the best way to get any thig done in less time is to ask your clint to describe what he or she wants or more over write or draw wht they want form us and after that we go throught that demand paper and let them knw if their is some thing tat can done and cant be done :)</description>
		<content:encoded><![CDATA[<p>the best way to get any thig done in less time is to ask your clint to describe what he or she wants or more over write or draw wht they want form us and after that we go throught that demand paper and let them knw if their is some thing tat can done and cant be done :)</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: ntiremedia</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-767094</link>
		<author>ntiremedia</author>
		<pubDate>Mon, 20 Jul 2009 17:47:14 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-767094</guid>
					<description>i think that web site should be accroding to the tast and mind set up of targeted audions not the owner him ir her self bt it should not neglect thm all togather..:)</description>
		<content:encoded><![CDATA[<p>i think that web site should be accroding to the tast and mind set up of targeted audions not the owner him ir her self bt it should not neglect thm all togather..:)</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Bill Ludwig</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-781232</link>
		<author>Bill Ludwig</author>
		<pubDate>Mon, 14 Sep 2009 23:18:07 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-781232</guid>
					<description>This is a good idea and one that we will try on a few projects and see if it works out.&#160; Currently we are doing 2-3 mockups on every design which wastes a lot of time and design budget.&#160; Thanks.</description>
		<content:encoded><![CDATA[<p>This is a good idea and one that we will try on a few projects and see if it works out.&nbsp; Currently we are doing 2-3 mockups on every design which wastes a lot of time and design budget.&nbsp; Thanks.</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Malahov</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-784075</link>
		<author>Malahov</author>
		<pubDate>Tue, 29 Sep 2009 20:40:49 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-784075</guid>
					<description>Идея замечательная. Результатами поставленных экспериментов может кто-то похвастаться?</description>
		<content:encoded><![CDATA[<p>Идея замечательная. Результатами поставленных экспериментов может кто-то похвастаться?</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Maxx55</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-785972</link>
		<author>Maxx55</author>
		<pubDate>Tue, 13 Oct 2009 08:52:00 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-785972</guid>
					<description>The question of the day is:  How do we know if we are doing any good? ,</description>
		<content:encoded><![CDATA[<p>The question of the day is:  How do we know if we are doing any good? ,</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Kelvin68</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-787386</link>
		<author>Kelvin68</author>
		<pubDate>Thu, 22 Oct 2009 09:05:14 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-787386</guid>
					<description>The family     will want to hear this news from someone they know. ,</description>
		<content:encoded><![CDATA[<p>The family     will want to hear this news from someone they know. ,</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: John</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-798560</link>
		<author>John</author>
		<pubDate>Mon, 28 Dec 2009 10:10:11 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-798560</guid>
					<description>Giving clients the option&#160;of numerous choices is like taking an 8 year old to an ice cream store with over a hundred flavours and asking them which one they want. You'll be there forever and a day.</description>
		<content:encoded><![CDATA[<p>Giving clients the option&nbsp;of numerous choices is like taking an 8 year old to an ice cream store with over a hundred flavours and asking them which one they want. You&#8217;ll be there forever and a day.</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: xamuure</title>
		<link>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-809195</link>
		<author>xamuure</author>
		<pubDate>Mon, 08 Mar 2010 07:14:31 +0000</pubDate>
		<guid>http://fadtastic.net/2008/05/26/getting-design-approval-the-single-mockup-theory/#comment-809195</guid>
					<description>helow How Can't I Do My wordpress look like this and use my own ads &lt;a href="http://xamuure.wordpress.com/" rel="nofollow"&gt;http://xamuure.wordpress.com/&lt;/a&gt;&#160; Thanks</description>
		<content:encoded><![CDATA[<p>helow How Can&#8217;t I Do My wordpress look like this and use my own ads <a href="http://xamuure.wordpress.com/" rel="nofollow">http://xamuure.wordpress.com/</a>&nbsp; Thanks</p>
]]></content:encoded>
				</item>
</channel>
</rss>
