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	<title>Comments on: Empirically Beautiful/Beautifully Empirical</title>
	<link>http://fadtastic.net/2006/09/26/empirically-beautiful/</link>
	<description>thoughts on &#124; comments about &#124; examples of  } web design trends.</description>
	<pubDate>Sun, 05 Jul 2009 20:54:59 +0000</pubDate>
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		<title>By: Johan</title>
		<link>http://fadtastic.net/2006/09/26/empirically-beautiful/#comment-4615</link>
		<author>Johan</author>
		<pubDate>Tue, 26 Sep 2006 09:30:56 +0000</pubDate>
		<guid>http://fadtastic.net/2006/09/26/empirically-beautiful/#comment-4615</guid>
					<description>User interaction does follow certain patterns. Humans do tend to interact in a common way when it boils down to scanning/reading/gathering information on a webpage, ways of clicking on a defined link and so on. These are eye movements and handling the mouse with your hands. But when presented with that information in a static phase, the way that page emits a certain feeling (colors, shapes, images, lines) it is the design . I dare say on a subconsciousness level, the way that you can gather that information and how it is presented that is the point where you as user will decide what to do with that info.

Statistically spoken, statistics are just a method to define results by categorising them. The whole design process is a cultural thing and antropomorh thing.</description>
		<content:encoded><![CDATA[<p>User interaction does follow certain patterns. Humans do tend to interact in a common way when it boils down to scanning/reading/gathering information on a webpage, ways of clicking on a defined link and so on. These are eye movements and handling the mouse with your hands. But when presented with that information in a static phase, the way that page emits a certain feeling (colors, shapes, images, lines) it is the design . I dare say on a subconsciousness level, the way that you can gather that information and how it is presented that is the point where you as user will decide what to do with that info.</p>
<p>Statistically spoken, statistics are just a method to define results by categorising them. The whole design process is a cultural thing and antropomorh thing.</p>
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		<title>By: Andrew Faulkner</title>
		<link>http://fadtastic.net/2006/09/26/empirically-beautiful/#comment-4625</link>
		<author>Andrew Faulkner</author>
		<pubDate>Tue, 26 Sep 2006 15:18:59 +0000</pubDate>
		<guid>http://fadtastic.net/2006/09/26/empirically-beautiful/#comment-4625</guid>
					<description>A great article, PJ.

I think that this shows that a designer must have a mixture of creative and scientific thinking else the final product will either be all eye candy or a goal-orientated solution that looks like a bucket of smashed crabs.

In a team, the designer often loses control over the more complicated functionality of the site. He/she should be liased with at all times to ensure consistency and usability.</description>
		<content:encoded><![CDATA[<p>A great article, PJ.</p>
<p>I think that this shows that a designer must have a mixture of creative and scientific thinking else the final product will either be all eye candy or a goal-orientated solution that looks like a bucket of smashed crabs.</p>
<p>In a team, the designer often loses control over the more complicated functionality of the site. He/she should be liased with at all times to ensure consistency and usability.</p>
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		<title>By: Johan</title>
		<link>http://fadtastic.net/2006/09/26/empirically-beautiful/#comment-4630</link>
		<author>Johan</author>
		<pubDate>Tue, 26 Sep 2006 16:35:29 +0000</pubDate>
		<guid>http://fadtastic.net/2006/09/26/empirically-beautiful/#comment-4630</guid>
					<description>In a good web firm, a mult-skilled webdesigner can do both design and developing, a multi-media designer as well. I had this pleasure to work with very intelligent people on my trainee programme back in 2002. We learned from each other, and I can tell you they knew a lot about hardware, software, design, writing, culture, and so many other things. But they were earthly people with no ego whatsoever. They were open to   different views tot ackle a problem when it came along. I guess when you work alone you dont have that sound board.</description>
		<content:encoded><![CDATA[<p>In a good web firm, a mult-skilled webdesigner can do both design and developing, a multi-media designer as well. I had this pleasure to work with very intelligent people on my trainee programme back in 2002. We learned from each other, and I can tell you they knew a lot about hardware, software, design, writing, culture, and so many other things. But they were earthly people with no ego whatsoever. They were open to   different views tot ackle a problem when it came along. I guess when you work alone you dont have that sound board.</p>
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		<title>By: Johan</title>
		<link>http://fadtastic.net/2006/09/26/empirically-beautiful/#comment-4631</link>
		<author>Johan</author>
		<pubDate>Tue, 26 Sep 2006 16:43:36 +0000</pubDate>
		<guid>http://fadtastic.net/2006/09/26/empirically-beautiful/#comment-4631</guid>
					<description>Also I think designers are often regarded as the intuitive sensitive type, artistic and visually orientated. But I think even ratio can be subjective as well, since there is a general subjectiveness that influence the so-called objectiveness of the individual.</description>
		<content:encoded><![CDATA[<p>Also I think designers are often regarded as the intuitive sensitive type, artistic and visually orientated. But I think even ratio can be subjective as well, since there is a general subjectiveness that influence the so-called objectiveness of the individual.</p>
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		<title>By: Johan</title>
		<link>http://fadtastic.net/2006/09/26/empirically-beautiful/#comment-4632</link>
		<author>Johan</author>
		<pubDate>Tue, 26 Sep 2006 16:49:54 +0000</pubDate>
		<guid>http://fadtastic.net/2006/09/26/empirically-beautiful/#comment-4632</guid>
					<description>Is it possible to present objective data in a subjective way? Sure, you can. You want to appeal with a design to a group of people, so you need to  live yourself into the mind of the public: a in general but subjective but present is as objective to the individual. You want to connect to the individual in a subtle way, present your info/message whatever.</description>
		<content:encoded><![CDATA[<p>Is it possible to present objective data in a subjective way? Sure, you can. You want to appeal with a design to a group of people, so you need to  live yourself into the mind of the public: a in general but subjective but present is as objective to the individual. You want to connect to the individual in a subtle way, present your info/message whatever.</p>
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		<title>By: P.J. Onori</title>
		<link>http://fadtastic.net/2006/09/26/empirically-beautiful/#comment-4696</link>
		<author>P.J. Onori</author>
		<pubDate>Wed, 27 Sep 2006 23:04:13 +0000</pubDate>
		<guid>http://fadtastic.net/2006/09/26/empirically-beautiful/#comment-4696</guid>
					<description>Thanks for the comments guys. 

Johan, no doubt there is a strong amount of subjectivity (colors, texture, typography to some extent), but once you go one layer deeper such as informational structure, organization, hierarchy to name a few - there are an abundance of studies that can give us a glimpse into what people understand and what people do not. We should not limit our responsibility to just making something look good - our design should improve the user's overall experience, accessibility to information and cognition of the site we're designing for. 

Additionally, our improvements, if we truly are interested in the user experience, should ultimately lead to increased use of the site in one way or another - hopefully in the areas we were hired to improve. As I said in the article, most actions people take on a website are relatively concrete and easy to record. If our design truly aided the site, certain numerical metrics should show just that. If they show the opposite, we need to take that sort of evidence very seriously.</description>
		<content:encoded><![CDATA[<p>Thanks for the comments guys. </p>
<p>Johan, no doubt there is a strong amount of subjectivity (colors, texture, typography to some extent), but once you go one layer deeper such as informational structure, organization, hierarchy to name a few - there are an abundance of studies that can give us a glimpse into what people understand and what people do not. We should not limit our responsibility to just making something look good - our design should improve the user&#8217;s overall experience, accessibility to information and cognition of the site we&#8217;re designing for. </p>
<p>Additionally, our improvements, if we truly are interested in the user experience, should ultimately lead to increased use of the site in one way or another - hopefully in the areas we were hired to improve. As I said in the article, most actions people take on a website are relatively concrete and easy to record. If our design truly aided the site, certain numerical metrics should show just that. If they show the opposite, we need to take that sort of evidence very seriously.</p>
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		<title>By: Johan</title>
		<link>http://fadtastic.net/2006/09/26/empirically-beautiful/#comment-4700</link>
		<author>Johan</author>
		<pubDate>Wed, 27 Sep 2006 23:56:21 +0000</pubDate>
		<guid>http://fadtastic.net/2006/09/26/empirically-beautiful/#comment-4700</guid>
					<description>The information architecture and the design itself should reinforce each other. Are there examples of websites that do a great job at doing this properly?

Also I found that flash websites have been used to experiment a whole lot with different forms of information architecture. From my own experience, you really benefit from playing around with playing aroundkeyframes and time-based animations, it are great ways to find out ways to present content.</description>
		<content:encoded><![CDATA[<p>The information architecture and the design itself should reinforce each other. Are there examples of websites that do a great job at doing this properly?</p>
<p>Also I found that flash websites have been used to experiment a whole lot with different forms of information architecture. From my own experience, you really benefit from playing around with playing aroundkeyframes and time-based animations, it are great ways to find out ways to present content.</p>
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	<item>
		<title>By: bfujtovzcd</title>
		<link>http://fadtastic.net/2006/09/26/empirically-beautiful/#comment-506808</link>
		<author>bfujtovzcd</author>
		<pubDate>Thu, 28 Aug 2008 12:29:45 +0000</pubDate>
		<guid>http://fadtastic.net/2006/09/26/empirically-beautiful/#comment-506808</guid>
					<description>Hello my friend, your site is very good! &lt;a href="http://tevvbsepxlgk.com" rel="nofollow"&gt;http://tevvbsepxlgk.com&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Hello my friend, your site is very good! <a href="http://tevvbsepxlgk.com" rel="nofollow">http://tevvbsepxlgk.com</a></p>
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